Game rules
Generated from the 26.2 decompile by
tools/gen_reference.py. Do not edit by hand.
Every rule declared in GameRules, with its category (GameRuleCategory) and default. Integer rules list their bounds and any feature gate after the default. Values live in a GameRuleMap — a SavedData at data/minecraft/game_rules.dat, one set for the whole server rather than one per level. See Level data and rules.
59 rules
| rule | type | category | default |
|---|---|---|---|
command_block_output (GameRules.COMMAND_BLOCK_OUTPUT) | Boolean | chat | true |
log_admin_commands (GameRules.LOG_ADMIN_COMMANDS) | Boolean | chat | true |
send_command_feedback (GameRules.SEND_COMMAND_FEEDBACK) | Boolean | chat | true |
show_advancement_messages (GameRules.SHOW_ADVANCEMENT_MESSAGES) | Boolean | chat | true |
show_death_messages (GameRules.SHOW_DEATH_MESSAGES) | Boolean | chat | true |
block_drops (GameRules.BLOCK_DROPS) | Boolean | drops | true |
block_explosion_drop_decay (GameRules.BLOCK_EXPLOSION_DROP_DECAY) | Boolean | drops | true |
entity_drops (GameRules.ENTITY_DROPS) | Boolean | drops | true |
mob_drops (GameRules.MOB_DROPS) | Boolean | drops | true |
mob_explosion_drop_decay (GameRules.MOB_EXPLOSION_DROP_DECAY) | Boolean | drops | true |
projectiles_can_break_blocks (GameRules.PROJECTILES_CAN_BREAK_BLOCKS) | Boolean | drops | true |
tnt_explosion_drop_decay (GameRules.TNT_EXPLOSION_DROP_DECAY) | Boolean | drops | false |
allow_entering_nether_using_portals (GameRules.ALLOW_ENTERING_NETHER_USING_PORTALS) | Boolean | misc | true |
command_blocks_work (GameRules.COMMAND_BLOCKS_WORK) | Boolean | misc | true |
global_sound_events (GameRules.GLOBAL_SOUND_EVENTS) | Boolean | misc | true |
max_block_modifications (GameRules.MAX_BLOCK_MODIFICATIONS) | Integer | misc | 32768 (min 1) |
max_command_forks (GameRules.MAX_COMMAND_FORKS) | Integer | misc | 65536 (min 0) |
max_command_sequence_length (GameRules.MAX_COMMAND_SEQUENCE_LENGTH) | Integer | misc | 65536 (min 0) |
max_minecart_speed (GameRules.MAX_MINECART_SPEED) | Integer | misc | 8 (min 1, max 1000, requires FeatureFlags.MINECART_IMPROVEMENTS) |
reduced_debug_info (GameRules.REDUCED_DEBUG_INFO) | Boolean | misc | false |
spawner_blocks_work (GameRules.SPAWNER_BLOCKS_WORK) | Boolean | misc | true |
tnt_explodes (GameRules.TNT_EXPLODES) | Boolean | misc | true |
forgive_dead_players (GameRules.FORGIVE_DEAD_PLAYERS) | Boolean | mobs | true |
max_entity_cramming (GameRules.MAX_ENTITY_CRAMMING) | Integer | mobs | 24 (min 0) |
mob_griefing (GameRules.MOB_GRIEFING) | Boolean | mobs | true |
raids (GameRules.RAIDS) | Boolean | mobs | true |
universal_anger (GameRules.UNIVERSAL_ANGER) | Boolean | mobs | false |
drowning_damage (GameRules.DROWNING_DAMAGE) | Boolean | player | true |
elytra_movement_check (GameRules.ELYTRA_MOVEMENT_CHECK) | Boolean | player | true |
ender_pearls_vanish_on_death (GameRules.ENDER_PEARLS_VANISH_ON_DEATH) | Boolean | player | true |
fall_damage (GameRules.FALL_DAMAGE) | Boolean | player | true |
fire_damage (GameRules.FIRE_DAMAGE) | Boolean | player | true |
freeze_damage (GameRules.FREEZE_DAMAGE) | Boolean | player | true |
immediate_respawn (GameRules.IMMEDIATE_RESPAWN) | Boolean | player | false |
keep_inventory (GameRules.KEEP_INVENTORY) | Boolean | player | false |
limited_crafting (GameRules.LIMITED_CRAFTING) | Boolean | player | false |
locator_bar (GameRules.LOCATOR_BAR) | Boolean | player | true |
natural_health_regeneration (GameRules.NATURAL_HEALTH_REGENERATION) | Boolean | player | true |
player_movement_check (GameRules.PLAYER_MOVEMENT_CHECK) | Boolean | player | true |
players_nether_portal_creative_delay (GameRules.PLAYERS_NETHER_PORTAL_CREATIVE_DELAY) | Integer | player | 0 (min 0) |
players_nether_portal_default_delay (GameRules.PLAYERS_NETHER_PORTAL_DEFAULT_DELAY) | Integer | player | 80 (min 0) |
players_sleeping_percentage (GameRules.PLAYERS_SLEEPING_PERCENTAGE) | Integer | player | 100 (min 0) |
pvp (GameRules.PVP) | Boolean | player | true |
respawn_radius (GameRules.RESPAWN_RADIUS) | Integer | player | 10 (min 0) |
spectators_generate_chunks (GameRules.SPECTATORS_GENERATE_CHUNKS) | Boolean | player | true |
spawn_mobs (GameRules.SPAWN_MOBS) | Boolean | spawning | true |
spawn_monsters (GameRules.SPAWN_MONSTERS) | Boolean | spawning | true |
spawn_patrols (GameRules.SPAWN_PATROLS) | Boolean | spawning | true |
spawn_phantoms (GameRules.SPAWN_PHANTOMS) | Boolean | spawning | true |
spawn_wandering_traders (GameRules.SPAWN_WANDERING_TRADERS) | Boolean | spawning | true |
spawn_wardens (GameRules.SPAWN_WARDENS) | Boolean | spawning | true |
advance_time (GameRules.ADVANCE_TIME) | Boolean | updates | true |
advance_weather (GameRules.ADVANCE_WEATHER) | Boolean | updates | true |
fire_spread_radius_around_player (GameRules.FIRE_SPREAD_RADIUS_AROUND_PLAYER) | Integer | updates | 128 (min -1) |
lava_source_conversion (GameRules.LAVA_SOURCE_CONVERSION) | Boolean | updates | false |
max_snow_accumulation_height (GameRules.MAX_SNOW_ACCUMULATION_HEIGHT) | Integer | updates | 1 (min 0, max 8) |
random_tick_speed (GameRules.RANDOM_TICK_SPEED) | Integer | updates | 3 (min 0) |
spread_vines (GameRules.SPREAD_VINES) | Boolean | updates | true |
water_source_conversion (GameRules.WATER_SOURCE_CONVERSION) | Boolean | updates | true |